Waiting
(Aros)
Details: 2002,
3.5 mins, 35mm, Dolby A
Summary: The denials
and delusions of a small girl as she waits for her father to return.
Credits
Discussion
Reviews & add your comments
Awarded
Festivals & distribution
Technique
Credits
Animation – Kevin Richards, & Lucy Lee
Rendering – Hyun-Joo Kim & Lucy Lee
Background Artwork – Annie Gunning & Danny De Vent
Art Direction – Hyun-Joo Kim & Lucy Lee
Composer, Sound Design & Track lay – Sam Sutton
Marimba – Barbara-Jane Waddell
Alto Flute – Caroline Welsh
Man – Ken Polton
Mixed at Inspired Sounds, Cardiff
Edit & grading at Barcud Derwen, Cardiff
Transfer to film at Digital Film Lab, London
Written & Directed by Lucy Lee
Produced at Instinct Media by Lucy Lee
Advisors – Halo Productions, Liana Dognini
A Lucy Lee Production for S4C and Sgrin
in association with The Arts Council of Wales
Made with the support of the National Lottery Fund
through the Arts Council of Wales Lottery fund.
© S4C/Sgrin/ACW 2002
Discussion
A girl sits by a window on a wet winters
day remembering a hot summer day when she found her father crying
in a field. She is interupted by her mother bringing lunch. The
mother remembers the hot summer day when the father left. She
is interupted by a glass spilling. Whilst playing with this glass
of water the girl begins to fantasise about the father drowning
and lost on a stormy sea. She invents a fantastic rescue for him
where he finds a rowing boat, when he gets in and rows the sea
drains away revealing a little sunny paradise where all three
reunite. The girl is awoken by the mother crying, she gives the
mother a reassuring hug, and whispers something in her mother's
ear to cheer her up. They both sit at the window and wait.
The film is a little ambiguous. But it’s basically about
love, loss and ways of dealing with it. Why is it ambiguous? Well
the pros and cons of ambiguity could be an essay, which I should
have written before the film…but briefly I suppose that
it encourages the audience to use their own imaginations and interpret
it, as opposed to just consuming it. I’m not sure if I have
a good balance between subtlety and clarity. It’s clearer
than previous films, maybe not ambiguous enough? I like puzzles,
and working out a story and finding my own interpretation when
I watch something, but dislike having no idea what something is
about.
When something is a little ambiguous, people will hang their own
issues on it, they will read themselves into it, which I think
is good as it allows them to see themselves, like the ink splat
game. However it’s best that they know that this is what
they are doing, it’s annoying when they think that they
are interpreting me.
Here is one man’s interpretation:
“About the struggle of a family
unit to keep body and soul together via materialistic measures..
such as father going off to hunt for food and mum and daughter
staying at home (bread and water for sustenance - spill water
and then scoop it up so as not to waste it). The scene with the
father in the boat represents him "drowning" in the
struggle to make ends meet. Then he ends up on an island and the
boat becomes less significant because his family are all there
around him and the "moral"
being that as long as you have your family that is all that really
matters.”
I don’t have this experience of making a family and holding
it together, so it tells me something about the viewer. I am glad
that someone was able to see and understand something of themselves
in it. Like a mirror. I think ‘art’ should be like
a mirror, not dictatorial. I don’t know the truth about
anything, so why should I dictate, the most anyone can do is
try to understand themselves, and challenge or encourage others
to understand themselves. My interpretation goes something like
this:
“The child clings to a delusion
that her father is a hero and wants to be with her (leaves with
some gallant purpose, the heroic survival at sea, re-uniting out
of the blue). But this is a bizarre and dreamlike fantasy (boat
appears from no-where, ocean vanishes magically, family appear
into frame as if stepping in from the imagination). She is in
such a denial about not seeing her father again that she is still
prepared to wait for him and even get her mother to, and her mother
plays along, probably because it’s easier not to deal with
the truth.”
At the end of the day, a story is
a story because it can be interpreted by the viewer/reader to
show them something about themselves. That’s the joy of
fairytales, they so obviously allow this. Although there are people
who believe that there is an absolute fact to be portrayed by
a story, particularly something like the bible, I'm not sure that
is a very helpful approach to stories.
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Awarded
A Corto Di Cinema, Italy, 2003 - Special Mention for film language
Festivals & Distribution
(and
maybe more festivals which I don’t know about)
Distrubuted by the British Film Council
2002
Wales Film Festival - Wales
2003
Fike – Portugal
Iranian Young Cinema – Tehran
Foyle – Ireland
Malescorto – Portugal
Badalona – Spain
Edinburgh – UK
Edinburgh Deaf Focus – UK
Sicaf – Korea
Odense – Denmark
Anima Mundi – Rio de Janeiro & São Paulo
Message to Man – St. Petersburg
A Corto Di Cinema – Lucca, Italy
Cinema Jove – Spain
Singapore Film Festival – Singapore
Dresden – Germany
Sgrin Shorts Tour – Wales |
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2004
Soho Shorts – London
Hiroshima – Japan
New European Cinema Week – Italy
Zagreb – Croatia
Bimini – Latvia
Sgrin Shorts Tour – Wales
Avancia – Portugal
Tindirindus, Vilnius –- Lithuania
3FF No Words – Italy
Greace
Cineforum Bolzano – Italy |
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2005
Festival of Cinema and Technology – worlwide
Int. Film & Vid. for Children & Young Adults – Tehran
Super Shorts Online Festival – London
Multimedia Audiovisual Film Festival Warsaw – Poland
ROSHD International Film Festival, Tehran – Iran
Leicester International short Film Festival – UK
Line Out, Short Film Festival of Leicester – UK
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Listed in
UK Short Film Database
British Films Catalogue
BBC Film Network site
Screening on the Sony PlayStation Portable site until January 2007
Sales & Broadcast
Broadcast S4C
(possibly soon to be broadcast on the Community Channel UK)
Technique
Hand drew the character animation on paper, scanned it into the
computer, then painted up each frame in Painter and Photoshop.
For the interior scenes we scanned in oil painting and used that
as a texture brush for painting the characters, & scanned
in sections of Annie Gunning’s paintings and used the textures
to make the backgrounds. The sea scenes where made much the same
way, but using Danny De Vent's sea painting as the background
and as the texture brush. The grass shots were done by taking
a video camera through some long grass, then roughly drawing up
each frame onto cell, then refilming it on a multiplane rostrum,
with various levels, then touching it up frame by frame (because
I changed my ming about something, and added the poppies and characters).
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